Patchnote Build Demo 0.1e


We asked for extra upload space to Itch to update the build and we're waiting for confirmation. If you're eager to play, please use the link to Steam HERE

Hear hear, Citizens!

A new patch is live.

After attending Milan Games Week here in Italy, we gathered a ton of invaluable feedback. Thanks to everyone who stopped by our booth, tried the game, and shared their thoughts.

We’re already hard at work turning that input into fresh, juicy updates. We’re seeing rapid improvements in overall feel, UI navigation, and readability, and this patch is the next step.

Here’s what we’re serving up today and more is on the way. We’ll soon begin work on the new levels for the final release, and over the coming weeks you can also expect some quality-of-life improvements and new features to make their way into the demo. As always, please let us know if you run into anything or have more feedback for us!


Demo Build 0.1e Patchnotes:

UI:

  • Now pause menu closes on B/Circle/Y buttons on controllers
  • Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)

Settings:

  • Added possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically

Landslide:

  • Several level design tweaks (pitfalls, jumps too high etc)
  • Now trees don't let you fall down when broken

The Pit:

  • Revisited all winches puzzles
  • Camera now doesn't get stuck in winches anymore
  • Now breakable walls should propel you correctly

Skallywag's Return:

  • Added breakable treasure chests in Skallywag's Return

    Roadmap Info: Skallywag's Return will soon receive a bigger update to level design

Swamped!:

  • New toxic waste water graphics and new pipe 3D models
  • Now perches have a bigger area and better visibility
  • Fixed skeletons animations breaking sometimes (WIP)

The Afterlife:

  • Now the console's shockwave are properly cleared upon phase change
  • Ascending ghosts in phase 2 now last less and are properly cleared upon phase change
  • Fixed a bug where bounce attack allowed multiple attacks on switches causing the phase to be skipped
  • Now Ghosts spawn only in the center of the arena to prevent strange camera behaviours

Spanky:

  • New dash attack animation for aerial attacks
  • Added a brand new blob shadow. This one works properly on any surface and displays a white ring when the character is airborne (will be added to custom settings in future updates)
  • Now Slap and Bounce swapped input controls for controllers: Slap with Rt, Bounce with Lt

Marrow:

  • Fixed Marrow targeted hitbox for smoother interaction
  • Fixed Marrow's animations upon reconstruction

Misc & Bugfixes:

  • Fixed a bug displaying an extra "0" score upon completing a golden streak
  • Fixed a bug with Jp and Chinese font sets not displaying all characters in build
  • Now aiming beat tracker is hidden during pick up transitions
  • Fixed Beat tracker sometimes generating more lines than actual beats
  • Fixed pop up on some objects
  • Improved optimization in levels (WIP)
  • Fixed a bug where upon entering and exiting game pause, the camera got stuck requiring the level to be restarted

DISCLAIMER: please start a new game and scrap old saves, as collectable indicization might result off count

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